Human errors are understood as a combination of many factors. Among them are the limitations of human information processing and the difficult matching of automation and human abilities. In the conception of HCI (Human Computer-Interaction) for critical systems, the ability to identify possible human errors and their consequences is fundamental for designing defenses for these errors. However, the myriad of forms that human error can assume may distract the designer from this task. We are working to build the S. PERERE (Simulation of Performance in Error), a human erroneous behavior computational simulator and its prospective usage as an aid to critical systems' HCI design. S. PERERE is based on ACT-R (Atomic Components of Thought - Rational) cognitive architecture.
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